Posts Tagged "Minimum Viable Product"


Over the past year I have been horrible about blogging. In fact after writing 50+ articles in a year, I went to virtually nil. What happened? It was all going so well. Well, life happened. Between building a business, helping my wife start her business, having a new baby, moving to a new home, traveling, trying to stay in shape etc. etc. I haven’t been on the ball. This is no excuse, because others seem to do it, but something I need to fix. I recently completed some personal projects and now am going to make some time for more blogging. Not necessarily for other people, but for myself. I found it to be a wonderfully cathartic exercise that I miss out on. Here are some updates that I will be sharing News on Printchomp – There is so much goodness going on that I need to do a better job sharing how awesome our team is and how much we are growing. Lots of news on this coming soon! Community News – Last year, I wrote my then last blog article on Why I moved back to the Waterloo Region. I have been kindly asked by Kara Swisher to contribute to her new kick-ass blog Re/code. You can expect for me to do a killer update on all the goodness going on with startups near me and the entire scene Startup lessons learned – Over the past 2 years with Printchomp and interacting with other startups, I have learned so much. After having a series of dinners with friends and colleagues namely ones with Scott Oldford and Alkarim Nasser, I realized that if I don’t share these lessons, I think I am missing out on the opportunity to crystallize them in my head and more importantly share them with others. I had an amazing trip to San Francisco a couple months ago and was so neglectful not to share all the cool people I got to meet with. Nope I won’t review your product – I am still getting regular requests to review new products. Unless it is something I stumble upon myself and is absolutely amazing I probably won’t write about it. I won’t do fake sponsored blogs either, unless what you are shilling is absolutely amazing and you’ll give me one (or have a truck full of cash show up). Trends – Being head down in my startup I am seeing a lot of cool technology trends, more importantly potholes and things to avoid. I’m going to try to share this stuff because there are some amazing things going on. Video Studio – I’m happy to...

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30 days out from launch I was reflecting on the top things I need to do to help make my company as successful as possible. Here were the top 5 things 1. MVP, MVP, MVP – This isn’t the time to get fancy with all the bells and whistles. You can always build them later. This is about making sure your system works. The question here should be “Is the baseline user experience working?”. I have been tempted to ask for this, that and the other. At the end of the day, the system needs to work in its purest form. 2. You are the Quality Assurance and the product manager – Testing is never a fun activity, but guess what? It is your responsibility to go out and test every freaking button, every square pixel of your user experience. IT IS YOUR RESPONSIBILITY TO FIND ALL OF THE BUGS! 3. Focus and inspire your team – As the fearless leader of your team, it is your job to keep everyone pumped and excited and firing on all cylinders. It is easy for everyone to get distracted with background noise. Whether it be showing up with pizza while everyone works into the night, or passing on an encouraging word to someone who is really rocking it, it is your job to help everyone stay on their A game. 4. Prime the pump – Work with your perspective partners and customers ahead of time. If you haven’t done this yet, this is the time you want to start speaking to them. You want to hit the starting line with a running start not with a dead stop. This will rapidly help and ensure you will get moving faster. 5. Ask for help – You are only one person. Although you may be running yourself ragged to be all things to all people internally and externally, you need to not be afraid of asking for help. Friends, family or colleagues (assuming that you haven’t pissed them off) are generally more than willing to help you. Make sure you keep track and get ready to thank those people when you achieve what you set out to do. More times than not, people can forget or not be appreciative to all the people that helped them along the...

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You are building too slowly

You are building too slowly


Posted By on Oct 25, 2011

When I was a child I played with Lego. If I was at home, I had the leisure of playing with my own Lego, and I could take my time and build an elaborate creation. I would go to meticulous detail in building ships, castles or other buildings. I realized there was a certain serenity to playing my own sandbox at my own pace. When I went to kindergarten, I noticed they had a large box of Lego. When I went to play with it for the first time, I got upset that there were other kids taking blocks I wanted to use. I wasn’t afforded the luxury of taking my time, because if I did, I wouldn’t have the pieces needed to complete what I wanted to build. This is a simple parable but it made me realize that I was building too slowly, and not afforded infinite timelines. I thought back to this during Democamp, where a company named VidYard built an impressive application in 16 weeks, got funded and are now on the upswing. This example made me realize that if you think you are building something quickly, you probably aren’t and will pay the price for it. The level of competition in the software/web application space has only gotten more intense. The ability of a focused and dedicated team to build something quickly is needed more than ever. What I have come to realize is that zealotry of innovation is powerful. People with a taste for both innovation and building something are hard to stop. Last week, due to this epiphany, I decided to try to tackle something in one week that would normally take me multiple weeks. I refocused, got team buy-in and went to work. This didn’t come without bumps – the time I would normally take to think out every nuance was not there. I stayed up late and built and tweaked until it was ready. I would argue that a perfect plan with nothing built takes a backseat to something that works that perhaps isn’t perfect. It may sound cliché, but a good plan today is truly better than a great plan later. At the end of the week, I lost a lot of sleep and built out something cool. I didn’t quite hit my timeline, but when I looked back at the week, I saw that my team and I had built a lot and learned a few lessons. So you want to build something quickly? How do you do it? Set an unrealistic timeline. How better to start this project? Ask yourself how long it would normally take on...

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1.     Minimal Viable Product thinking can be a trap – there has recently been a huge movement toward creating a “minimum viable product” and then going out to market as quickly as possible. I would argue it is important to temper this trend. This has turned into a tendency to quickly roll out half-baked functionality because developers believe they are following the MVP mantra.  Well thought out features that deliver value, even if they take a bit longer to come to market, will (in my opinion) deliver more ultimate value to the product and to the user experience. I am all for iterating something early on once it is in the hands of the customer, but I would argue that some companies have misconstrued this and roll out an untested, half written piece of functionality 2.       Keep an eye on what really matters – Many good product managers fight with this all the time. How many times do people from different lines of business ask questions like “wouldn’t it be cool if it could do this?”. When I really boil it down, there are only 3 reasons why you should build any given feature in an early-stage start-up. Here they are: It will help make money – If you are a start-up working towards break-even, then this needs to be ever present in every decision you make. If it won’t help move the needle and get you closer to profitability, you may want to reconsider it. I come from a school of thought in which you want straightforward business models with a straightforward path to cash. There are few out there with unlimited runways and you always need to be concerned with this in your approach. It will improve the user experience – User experience has become such a core function to any product manager. Is this easy to use? Do people get pissed off when they have to use key features on the site? Will it cause people to abandon your site?  UX can be a core competency and key differentiator. Always focus on this! Even if it is as simple as a nicely done pop-up or a cleanly designed button, it all matters when it comes to UX. It will improve efficiency and scalability – Will this feature allow you to do more with less, does it allow you to hold off hiring more people to do the same function, or does it make the people you have more effective? You should always consider this to stay lean and mean as possible 3.       Create a vision for the product – it is important to not limp forward from...

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