Posted by Joseph Puopolo on Feb 26, 2012 | 1 comment
Here I sit, in an airplane on the tarmac of Miami International Airport. Our flight home should have left the ground over an hour ago. My wife is next to me, just about ready to climb out and start pushing the plane herself. I am annoyed and frustrated, and anxious to be winging our way back home. With any luck, we will be in the air by the time I finish this post and I can deride a company for...
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Posted by Joseph Puopolo on Dec 5, 2011 | 2 comments
Ever since game dynamics really took center stage with things like Foursquare, I have become very interested in how people become so quickly enticed in to getting badges and earning points. There are have been other companies who have taken gamification to websites. Two companies, specifically Badgeville and Bigdoor, have caught my attention. I will be writing a detailed article on both. In the...
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Posted by Joseph Puopolo on Sep 19, 2011 | 0 comments
1. Create several key use cases for people to use your site – Why are people on your site? You spent energy getting them there, so now what? I always advocate to create a really few well-defined and streamlined use cases. You may already have a working site or be in the process of designing it from scratch. Ask yourself this question: If a visitor to your site was a tourist, what would you...
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Posted by Joseph Puopolo on Sep 6, 2011 | 8 comments
1. Minimal Viable Product thinking can be a trap – there has recently been a huge movement toward creating a “minimum viable product” and then going out to market as quickly as possible. I would argue it is important to temper this trend. This has turned into a tendency to quickly roll out half-baked functionality because developers believe they are following the MVP mantra. Well...
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